Like a plethora of other recent indie titles, The Escapists has a retro 16-bit look to it. Just when you think you’re making some progress, a random check by the guards can reveal your stash of contraband and all the items you’ve gathered for the past hour is confiscated. In one instance I was so excited by the prospect of being able to finally sneak out, I accidentally tried doing so when I was expected at the evening roll call, costing me everything I was carrying. This is a very punishing game where you have to quickly learn what you’ve done wrong.įight! Fight! Fight! I was beaten up shortly after by a guard for stealing Hans’s muffin. Met the quota for your job early? Sneak out and dig through the desks of the other inmates for items, find secure spots to dig at, etc. There is going to be a lot of trial and error, and those errors will cost you. However, where the game does shine is finding ways to slip out of the forced schedule to further your escape plans. INT (intelligence) levels are. There will once again be no explanation as to how this is achieved. While crafting notes are not a requirement for being able to craft. You’re welcome to fumble around without these notes in the hopes of a successful combination. Simple weapons like a glass shank could probably be correctly guessed (glass shard + roll of duct tape), but more complicated items would require either the crafting notes for clear instructions, really lucky guess work, or the game’s wiki page. Crafting notes instructing you on how to make specific items can be found while rummaging through desks or bought off of inmates when they do happen to have any (what they carry seems to be randomized) will make your life easier. While the interface is simple enough (open the crafting window and add the items you want to combine), correctly combining items is a different story. The crafting system can be a tad bit annoying. All of these tasks do feel repetitive after a while, with your grudging acceptance for the sake of the monetary reward. Helping your fellow cons will raise your reputation with them, and if they like you enough, they may decide to jump in with you in a brawl. In between, you have the option for taking on tasks for other inmates (which more often than not involves beating up another inmate or even a guard) in exchange for money. Each day begins with the morning rollcall, then comes breakfast, free period, lunch, time set for either leisure or your job (if you have one), exercise, shower, dinner, followed by evening free time, and then a rollcall before bed. After a healthy amount of mashing my keyboard, I figured that hitting the Q and E buttons in succession did the trick. You’re given the option of lifting weights (which boosts your strength stat) or the treadmill (for speed) but with no explanation on how to do so. The first instance of confusion came when the first day’s exercise period came up. The standard WASD allows you to move, spacebar toggles combat on and off, with your mouse taking care of any action commands. This will probably be one of the only letters you get from the Warden where you don’t want to punch him in the face. Just like Don’t Starve, The Escapists throws you into the fray without much direction on how you should navigate the game. Nonetheless, with a some experimenting, I eventually figured bits and parts of the game out. What occurred next was the most confused I had ever been since 2013’s Burton-esque Don’t Starve. The player’s mission is to escape (in case that wasn’t clear from the game’s title), but how you do so is completely up to you.Īfter receiving my copy from the game’s PR team, I loaded The Escapists feeling more than ready to tackle the challenges it would try and throw at me. Lighthearted and quirky despite the setting, the game is split into 6 prisons, each more difficult than the other. The Escapists is a new 16-bit indie prison simulator/strategy. Reviewed on- PC So what exactly is The Escapists?
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